The Survivor’s Handbook

Read this if you wish to live.


1. Civilization Is Dust

The roads are broken, the stores are empty, and the old world is gone. No kings, no governments, no gods to keep order. If you want a town, you’ll have to build it. If you want food, you’ll have to find it.

2. What You Wear Is What You Own

The Fracture stripped us bare. Whatever clothes you had on your back when the worlds collapsed — that’s all you kept. Everything else must be scavenged, traded, or built with your own hands.

3. Power & Light

Don’t expect glowing cities or humming wires. Electricity is rare. Most of us light our camps with Electric Pokémon, flickering crystals, or the scraps of broken machines. Conserve every spark.

4. Magic Is Shackled

If you once called yourself a god, wizard, or saint, forget it. The Fracture clipped our wings. Magic works, but it is a shadow of what it was. Strong enough to defend yourself, not enough to remake the world.

5. The Wilds Are Not Yours

Step outside the camp and you’ll learn quick: monsters rule now. Creatures from different worlds clash with each other — and with us. Some are twisted hybrids, others are just hungrier than you.

6. Rifts

You’ll see them: glowing tears in reality. Rifts lead to pocket realms, places both wondrous and deadly. Walk far enough inside and the ground itself vanishes beneath your feet. Take what you can, but never linger.

7. Eat or Be Eaten

There are no markets, no merchants selling bread. Hunt, forage, plant, or trade. Water may be poisoned — test it before you drink. Hunger kills slower than monsters, but it still kills.

8. Sleep Light

The dark is not your friend. Campfires attract attention, but so does silence. Sleep behind walls or with trusted companions. Alone in the wild, you’re already a corpse.

9. Tools of the Lost World

Guns, blades, engines — they exist, but in ruin. Patch them together if you can. Sometimes Pokémon or magic can keep them alive a little longer. Sometimes they explode in your hands.

10. Death Is Not the End

Do not trust death. Corpses rot strangely here. Some rise again, twisted by rifts or beasts. Burn your dead, or you may see them walking toward you.